Technology: Cool Women Who Code

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*List Price:

$16.99

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Is this book about a real woman in STEAM?

Do you listen to music with an MP3 player or read books on a tablet? Do you play multiplayer video games with people on the other side of the world? Do you have a robot cleaning your kitchen? Maybe not yet, but someday!

In Technology: Cool Women Who Code, kids in grades four through six learn about the thrilling effort that goes into researching, inventing, programming, and producing the technology we use today, from iPods to mechanical limbs. Young readers discover exactly what technology is, how it evolved, and where the future may lead. They also meet three women who have contributed to the field in critical ways, including Grace Hopper and Shaundra Bryant Daily.

Technology: Cool Women Who Code combines high-interest content with links to online primary sources and essential questions that further expand kids’ knowledge and understanding of a topic they come in contact with every day. Compelling portraits of women who have excelled in meeting the challenges of their field keep kids interested and infused with a sense of possibility and determination.

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Author:

Andi Diehn

Illustrator:

N/A

Publisher:

Nomad Press

Recommended Ages:

9 - 12 years

No

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Girls Love STEAM Review:

Additional Reader & Professional Reviews:

“I truly wish Technology: Cool Women Who Codehad been around when my daughter was younger. It is a lively and informative introduction for young readers to the world of computing, bringing the field to life through descriptions of the field itself and stories of female leaders and their contributions.”
- Jane Margolis― Author of Unlocking the Clubhouse: Women in Computing (MIT Press, 2001) and Stuck in the Shallow End: Education, Race, and Computing (MIT Press, 2008)

“This book invites girls to understand why technology is cool and makes them believe that they can be technologists! The questions for teachers and parents are great additions, guiding conversations in a positive, forward-thinking manner.”
- Tracey Welson―CMO, Chariot Solutions; Founder, TechGirlz

“This is an important book for our time. It’s imperative that computing continues to become more inclusive and this book makes that possible for young girls.”
- Juan E. Gilbert: Andrew Banks Family Preeminence Endowed Professor & Chair, Computer & Information Science & Engineering Department, University of Florida

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For ages 12 and under

Parent Permission Required

For ages 13-17

For ages 18 & Above