Margaret and the Moon: How Margaret Hamilton Saved the First Lunar Landing
Is this book about a real woman in STEAM?
A true story from one of the Women of NASA!
Margaret Hamilton loved numbers as a young girl. She knew how many miles it was to the moon (and how many back). She loved studying algebra and geometry and calculus and using math to solve problems in the outside world.
Soon math led her to MIT and then to helping NASA put a man on the moon! She handwrote code that would allow the spacecraft’s computer to solve any problems it might encounter. Apollo 8. Apollo 9. Apollo 10. Apollo 11. Without her code, none of those missions could have been completed.
Dean Robbins and Lucy Knisley deliver a lovely portrayal of a pioneer in her field who never stopped reaching for the stars.
Knopf Books for Young Readers
5 - 9 years
Girls Love STEAM Review:
Additional Reader & Professional Reviews:
"A superb introduction to the life of one girl whose dreams were out-of-this-world."
-- Kirkus Reviews starred review
"Robbins (Miss Paul and the President) traces the life of mathematician and self-described software engineer Margaret Hamilton. Beginning with her early life as a curious girl who questioned (and studied) everything, Robbins moves briskly through her career path, from teaching herself how to write computer code to assisting with the 1969 moon landing and other NASA missions: 'Could Margaret use computers to get the astronauts... 238,855 miles there... and 238,855 miles back?'...As the contributions of women in STEM fields gain increased attention and appreciation, Robbins and Knisley deliver an inspiring tribute to a true innovator."
-- Publishers Weekly
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For ages 12 and under
Parent Permission Required
For ages 13-17
For ages 18 & Above